Choose by purpose
Which professions should I take?
Pick a goal first. The most profitable profession on somebody else’s realm may be the wrong profession for your time, class and budget.
See the trade
The nine primary professions
Choose two. Gathering pays for the journey; crafting converts time and materials into utility.









No primary slot required
Learn all three secondary professions
Cooking, First Aid and Fishing do not consume either of your two primary profession slots.
Classic Era comparison
Every primary profession at a glance
| Profession | Type | Best for | Natural pairing | Cost pressure |
|---|---|---|---|---|
| Alchemy | Crafting | Consumables and repeat demand | Herbalism | Medium |
| Blacksmithing | Crafting | Mail/plate crafts and specialist recipes | Mining | High |
| Enchanting | Crafting | Disenchanting and gear enhancements | Tailoring or flexible | High |
| Engineering | Crafting | Utility, PvP and unusual tools | Mining | High |
| Herbalism | Gathering | Steady materials and Alchemy supply | Alchemy | Low |
| Leatherworking | Crafting | Leather/mail equipment and kits | Skinning | Medium |
| Mining | Gathering | Ore, bars and Engineering supply | Engineering/Blacksmithing | Low |
| Skinning | Gathering | Lowest-friction leveling income | Leatherworking/flexible | Low |
| Tailoring | Crafting | Cloth gear and bags without gathering | Enchanting | Medium |
Cooking 1–300 First Aid 1–300 Fishing 1–300
Fishing, Cooking and First Aid are secondary professions in Classic Era and do not consume one of the two primary profession slots.


