Classic Era profession guide. No Turtle WoW professions, TBC additions or seasonal recipes.

Primary crafting · 1–300

Tailoring guide

A practical Classic Era route built around material tiers, training gates and decisions—not a brittle shopping list.

Classic EraReviewed July 2026
Tailoring profession artwork
Tailoring from skill 1 to 300 in official Classic Era.

The short recommendation

Tailoring needs no gathering profession, making it an excellent partner for Enchanting or a flexible second craft. Save cloth while levelling, make bags when the recipe is economical, and disenchant crafted items only after comparing dust value with vendor value.

TypePrimary crafting
PairingEnchanting / flexible
CostMedium

What Tailoring actually feels like

Tailoring converts cloth dropped by humanoids into cloth armour, bags, shirts and endgame specialty pieces. Because every character loots cloth, the supply chain does not consume a gathering slot. Its major constraints are cloth competition with First Aid, expensive recipes and cooldown materials such as Mooncloth.

Price warning: orange, yellow and green recipe economics change by realm. This guide gives stable material bands and decision points rather than pretending one exact shopping list is cheapest everywhere.

Skill 1–300 route

Skill bandMain materials or targetsPractical route
1–75 ApprenticeLinen ClothBolts, simple gloves/bracers and early bags
75–150 JourneymanWool and SilkBolts, coloured shirts, belts and bags
150–225 ExpertSilk and MageweaveHeadbands, trousers, boots and larger bags
225–300 ArtisanMageweave, Runecloth, Felcloth, MoonclothRunecloth progression and specialist endgame pieces

Stay on an inexpensive recipe or reliable node while it remains productive. Move when skill-ups become too slow or the next material tier is genuinely cheaper—not merely because a guide’s number says so.

Training gates and special decisions

  1. Convert cloth into bolts only as required; bolts usually cannot be reversed.
  2. Artisan training is taught by the faction specialist rather than every city trainer.
  3. Mooncloth is purified at a Moonwell with a multi-day cooldown in Classic Era.
  4. Bloodvine set bonuses require 300 Tailoring to activate, even when another player crafts the items.

Materials worth checking before you sell

Mageweave and RuneclothFelclothMoonclothIronweb Spider SilkGolden PearlsEssences used by specific patterns

“Keep” means check its use and current value. It does not mean fill a bank forever; sell materials when funding mounts, spells or bags creates more value for your character.

What 300 skill is for

Bags

Runecloth and Mooncloth bags give an account-wide market beyond cloth wearers.

Cooldown value

Mooncloth converts time and Felcloth into a scarce crafting input.

Specialist gear

Truefaith, Robe of the Archmage, Robe of the Void, Bloodvine and resistance pieces serve defined builds.

Best classes and pairings

Mage, Priest and Warlock can use the signature robes, but Tailoring is also valuable on an alt as a bag and Mooncloth factory. Enchanting is the natural material-recycling pair.

Compare all class guides

Common Tailoring mistakes

  • Turning every cloth stack into bolts before choosing recipes.
  • Ignoring First Aid’s competing cloth demand.
  • Assuming every bag recipe is profitable.
  • Missing Mooncloth cooldowns after investing in the profession.
  • Disenchanting crafted items without comparing material and vendor values.