
The short recommendation
Tailoring needs no gathering profession, making it an excellent partner for Enchanting or a flexible second craft. Save cloth while levelling, make bags when the recipe is economical, and disenchant crafted items only after comparing dust value with vendor value.
What Tailoring actually feels like
Tailoring converts cloth dropped by humanoids into cloth armour, bags, shirts and endgame specialty pieces. Because every character loots cloth, the supply chain does not consume a gathering slot. Its major constraints are cloth competition with First Aid, expensive recipes and cooldown materials such as Mooncloth.
Skill 1–300 route
| Skill band | Main materials or targets | Practical route |
|---|---|---|
| 1–75 Apprentice | Linen Cloth | Bolts, simple gloves/bracers and early bags |
| 75–150 Journeyman | Wool and Silk | Bolts, coloured shirts, belts and bags |
| 150–225 Expert | Silk and Mageweave | Headbands, trousers, boots and larger bags |
| 225–300 Artisan | Mageweave, Runecloth, Felcloth, Mooncloth | Runecloth progression and specialist endgame pieces |
Stay on an inexpensive recipe or reliable node while it remains productive. Move when skill-ups become too slow or the next material tier is genuinely cheaper—not merely because a guide’s number says so.
Training gates and special decisions
- Convert cloth into bolts only as required; bolts usually cannot be reversed.
- Artisan training is taught by the faction specialist rather than every city trainer.
- Mooncloth is purified at a Moonwell with a multi-day cooldown in Classic Era.
- Bloodvine set bonuses require 300 Tailoring to activate, even when another player crafts the items.
Materials worth checking before you sell
“Keep” means check its use and current value. It does not mean fill a bank forever; sell materials when funding mounts, spells or bags creates more value for your character.
What 300 skill is for
Bags
Runecloth and Mooncloth bags give an account-wide market beyond cloth wearers.
Cooldown value
Mooncloth converts time and Felcloth into a scarce crafting input.
Specialist gear
Truefaith, Robe of the Archmage, Robe of the Void, Bloodvine and resistance pieces serve defined builds.
Best classes and pairings
Mage, Priest and Warlock can use the signature robes, but Tailoring is also valuable on an alt as a bag and Mooncloth factory. Enchanting is the natural material-recycling pair.
Common Tailoring mistakes
- Turning every cloth stack into bolts before choosing recipes.
- Ignoring First Aid’s competing cloth demand.
- Assuming every bag recipe is profitable.
- Missing Mooncloth cooldowns after investing in the profession.
- Disenchanting crafted items without comparing material and vendor values.